
Battle Potions can be used to farm affected events for rare drops, such as the Money Trough from the Blood Moon, Broken Hero Swords from the Solar Eclipse, and many items from the Pirate Invasion.Spawn rates can get out of control and difficult to handle even for the best of players. When using this potion, beware when entering Dungeons, and even more so Hardmode Dungeons.It also increases the maximum amount of enemies that can be spawned, allowing multiple players to drink them and spawn mobs at a much faster than intended rate. The effect stacks between players, because each player spawns their own NPCs.The Battle Potion increases the spawn rates of NPCs, such as the Skeleton Merchant and bound Goblin Tinkerer, bound Mechanic, and bound Wizard.In contrast, the Water Candle effect is classified as a debuff. The Calming Potion has the opposite effect of the Battle Potion but as they are both potions, they are both considered buffs and as such can be canceled early.The spawn rates of these events override spawn rate effects. Battle Potions and Water Candles cannot be used to increase the spawn rates of events like the Pumpkin and Frost Moon.

Spawn rate effects like Battle Potions (and Water Candles) can be used to increase the spawn rates of events that do not have a set spawn rate, like the Blood Moon and Solar Eclipse.

For example, having both a Battle and a Calming Potion active will result in a spawn rate increase of only 54% (instead of 100%, due to the -23% of the Calming Potion) and an increase in the maximum number of enemies on-screen of only 40% (instead of 100%, due to the -30% of the Calming Potion). Similarly, items like Sunflowers or Calming Potions moderate the effect.
Stellaris multiplayer manual#
